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Ole32COM

Ole32COM is a commonly used shorthand for the COM and OLE runtime facilities provided by Windows through the system library ole32.dll. It encompasses the core infrastructure that enables COM objects to be created, managed, and invoked across process and apartment boundaries, as well as the basic OLE technologies for embedding and linking objects.

Key responsibilities include initialization of the COM library in a thread, object activation via class factories,

Ole32COM supports marshaling via proxies and stubs, supports apartment models (single-threaded and multi-threaded), and provides interfaces

Distribution and updating of Ole32COM are tied to Windows system updates. Because many applications rely on

See also: COM, OLE, OLE32.DLL, DCOM, MIDL, IUnknown, IDispatch.

and
lifetime
management
of
COM
objects
through
reference
counting.
It
also
handles
the
registry-based
activation
of
registered
classes,
and
marshaling
data
and
interfaces
when
objects
communicate
across
process
or
machine
boundaries.
such
as
IUnknown
and
IDispatch
that
underpin
COM
and
Automation.
It
integrates
with
other
Windows
components
such
as
OLE
Automation
(OLEAUT32.DLL)
and
DCOM
for
distributed
activation,
and
with
the
MIDL-generated
proxy/stub
code
for
custom
interfaces.
its
services,
compatibility
and
security
are
maintained
through
versioned
DLL
releases
rather
than
separate
applications.