Objektimalli
Objektimalli, also known as object-oriented modeling, is a methodology used in software engineering to design and represent systems using objects, which are instances of classes. This approach is fundamental to object-oriented programming (OOP) and is widely used in various software development projects. The primary goal of objektimalli is to create a blueprint for software systems that is both modular and reusable.
In objektimalli, a class is a blueprint for creating objects, encapsulating data for the object and methods
One of the key principles of objektimalli is encapsulation, which involves bundling the data and the methods
Inheritance is another important concept in objektimalli, allowing a new class to inherit properties and behaviors
Objektimalli is particularly useful in complex systems where objects interact in various ways, and it provides