Näkymäfrustumi
Näkymäfrustumi refers to the visible portion of a 3D scene within a computer graphics or virtual reality application. It is the geometric region that the camera or viewer can perceive. Anything outside this frustum is not rendered, contributing to efficiency in real-time graphics. The frustum is typically shaped like a truncated pyramid, with a near clipping plane and a far clipping plane defining its boundaries.
The shape of the view frustum is determined by several parameters, including the field of view (FOV),
Understanding and correctly defining the view frustum is fundamental in computer graphics for tasks such as