NonRealTime
Nonrealtime refers to systems, processes, or workflows in which timing constraints are not enforced or deadlines are not binding. In nonrealtime operations, tasks may be completed at arbitrary times and may incur noticeable delays without rendering the system unusable. By contrast, realtime systems require predictable, bounded latency to meet strict deadlines.
In computing and data processing, nonrealtime commonly describes batch processing and offline tasks. Examples include nightly
In networking and communications, nonrealtime describes asynchronous or scheduled messaging where messages are delivered with variable
In multimedia and rendering, nonrealtime (offline) rendering uses substantial time to produce higher-quality output, as opposed
Key characteristics include the absence of hard deadlines, potential for higher latency, and often improved resource