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Mythic

Mythic is an adjective derived from myth and used to describe things connected with myth, legend, or the archetypal. In literary and popular-culture contexts it refers to figures, stories, or worlds that resemble traditional myths. The term is also used as a proper name or brand by various organizations and products across media, entertainment, and gaming.

Mythic Entertainment was an American video game developer established in the 1990s. It produced online role-playing

In broader usage, mythic denotes things that are legendary or larger-than-life, often used in fantasy fiction,

games
and
is
best
known
for
Dark
Age
of
Camelot
(2001)
and
Warhammer
Online:
Age
of
Reckoning
(2008).
The
company
was
acquired
by
Electronic
Arts
in
2006
and
was
later
absorbed
into
EA's
BioWare
division,
with
its
projects
and
staff
integrated
into
other
EA
studios.
film,
and
game
design
to
signal
grandeur
or
timeless
appeal.
Brands
and
media
properties
outside
of
Mythic
Entertainment
have
also
adopted
Mythic
as
a
name
or
descriptor,
reflecting
its
association
with
myth,
legend,
and
epic
storytelling.