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Myry

Myry is a fictional city frequently used as a setting in speculative fiction and role-playing campaigns. Portrayed as a cosmopolitan port at the mouth of a broad river, it combines dense residential neighborhoods with bustling markets, scriptoriums, and artisan workshops.

Geography and climate: Myry sits on a river delta with interlocking canals and wooden bridges. The climate

History: Myry arose from a network of merchant enclaves that united into a city-state and later joined

Government and society: In most depictions the city is governed by a mayor and a council, with

Economy and culture: The economy centers on maritime commerce, river transport, craftsmanship, and a growing information

Infrastructure: Myry features a busy port, water taxis, ferries, and an urban tram network in many versions.

Education and science: Myry University is a recurring institution, offering programs in engineering, the arts, and

In fiction and media: Different authors and game designers adapt Myry to fit their worlds, adjusting climate,

is
temperate,
with
mild
winters
and
warm
summers
moderated
by
sea
air.
a
regional
confederation.
It
flourished
as
a
trading
hub
for
textiles,
metals,
spices,
and
ideas,
and
survived
episodes
of
fire,
reconstruction,
and
reform.
district
assemblies
representing
neighborhoods.
Law
and
order
are
maintained
by
magistrates,
while
guilds
influence
trade
policy
and
education.
economy.
Cultural
life
emphasizes
markets,
guild
halls,
libraries,
theatres,
and
festivals
celebrating
diverse
heritages.
Notable
landmarks
include
the
Glass
Market,
the
Library
of
Echoes,
and
the
Gate
of
Dawn,
each
appearing
variably
across
works.
the
natural
sciences,
often
collaborating
with
mercantile
colleges
and
monasteries
in
the
city.
politics,
and
technology
while
preserving
its
identity
as
a
hub
of
trade
and
ideas.