MonoBehaviours
MonoBehaviours are a fundamental concept in the Unity game engine. They represent scripts that can be attached to GameObjects, allowing developers to define and control the behavior of those objects within a game. Essentially, a MonoBehaviour is a class that inherits from the MonoBehaviour base class provided by Unity.
When a MonoBehaviour script is attached to a GameObject, it becomes a component of that GameObject. This
Key methods that MonoBehaviours can implement include Awake, which is called when the script instance is being
MonoBehaviours are the primary way developers script game logic, player input, AI, UI interactions, and virtually