MonoBehaviour
MonoBehaviour is a fundamental class in the Unity game engine. It serves as the base class for all scripts that can be attached to GameObjects in a Unity scene. By inheriting from MonoBehaviour, scripts gain access to Unity's extensive event lifecycle and a variety of built-in functions that allow for interaction with the game world.
Scripts derived from MonoBehaviour are attached to GameObjects as components. This allows developers to define the
MonoBehaviour provides access to a rich set of callback methods, often referred to as "messages." These messages
Other important functionalities accessible through MonoBehaviour include the ability to manipulate a GameObject's Transform component for