MD3
MD3 is a 3D model file format used by id Software's Quake III Arena engine (id Tech 3). It stores character and object models with animation in a compact binary format designed for efficient real-time rendering in first-person shooter games. An MD3 file can contain multiple animation frames, with the model's polygonal topology and texture coordinates defined once and vertex positions changed per frame to create motion.
The format supports skins and tags. Skins specify the texture images and surface appearances, while tags define
MD3 files were widely used for player and weapon models in Quake III Arena and in many
Limitations and legacy: Because MD3 uses per-vertex animation and fixed topology, it offers limited deformations and