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LowFidelity

Lowfidelity, often written as low-fidelity or lowfidelity, refers to a level of quality that is intentionally or practically limited. It is used across disciplines to describe representations, signals, or media that preserve essential structure or function but sacrifice detail, accuracy, or polish compared with high-fidelity alternatives.

In audio and music, low-fidelity denotes recordings or sounds with noticeable noise, distortion, limited bandwidth, or

In product development and UX, low-fidelity prototypes are rough, non-interactive or semi-interactive representations such as sketches,

In media, broadcasting, and signal processing, low fidelity can describe degraded or compressed content, due to

Fidelity measures how faithfully a representation reproduces the source. Designers and engineers weigh fidelity against factors

analog
artifacts.
It
may
result
from
equipment,
environment,
or
deliberate
aesthetic
choices.
The
lo-fi
movement
embraces
warmth
and
imperfection
and
exists
alongside
high-fidelity
production.
paper
interfaces,
or
simple
wireframes.
They
are
used
to
test
concepts,
layout,
and
user
flows
quickly
and
cheaply
before
committing
to
detailed
design
and
engineering.
low
bitrate,
limited
sampling
rate,
or
transmission
noise.
The
result
is
artifacts,
reduced
detail,
and
less
accurate
reproduction
of
the
original
signal.
such
as
time,
cost,
and
usability.
High-fidelity
versions
aim
to
closely
replicate
the
source,
while
low-fidelity
approaches
favor
speed,
flexibility,
and
early
feedback.