Leveltähestruktuur
Leveltähestruktuur, often translated as "level-of-detail" or "LOD," is a rendering technique used in computer graphics to improve performance. The core idea is to display a simpler version of a model when it is far away from the viewer and a more detailed version when it is closer. This is achieved by creating multiple versions of the same 3D asset, each with a different polygon count and level of visual fidelity.
When an object is rendered, the system determines its distance from the camera. Based on this distance,
The implementation of LOD typically involves creating a hierarchy of models for each asset. These models are