LevelBalance
LevelBalance is a term used primarily in the context of video games to describe the process of adjusting game mechanics, difficulty, and player interactions to ensure a fair and enjoyable experience across different player skill levels. The goal is to create a balanced environment where both novice and experienced players can engage without feeling overly frustrated or bored. This concept is particularly relevant in multiplayer games, where disparities in player skill can lead to significant imbalances.
The implementation of LevelBalance often involves dynamic difficulty adjustment, where the game modifies its parameters in
LevelBalance can also refer to the design of progression systems, such as leveling up or unlocking new
While LevelBalance is intended to enhance accessibility and fairness, it is not without controversy. Some players