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Joysticks

A joystick is a handheld input device featuring a stick that pivots on a base. It translates movement into directional signals to control devices. Joysticks can be analog, providing continuous input across axes, or digital, presenting discrete positions. They are used in computers, game consoles, simulators, and industrial remote-control systems.

Most joysticks use a gimbal or similar mounting. The stick's position along X and Y axes is

Variants include two-axis joysticks for simple games, four- or six-axis flight sticks, and specialized industrial remotes.

History: The joystick design matured in the 20th century, becoming widely adopted in arcade and home video

detected
by
potentiometers,
Hall-effect
sensors,
or
optical
encoders.
Some
include
a
third
axis
for
rotation
around
the
stick
(twist).
A
centering
mechanism—springs,
magnets,
or
dampers—returns
the
stick
toward
center.
Many
have
one
or
more
pushbuttons
on
the
handle
or
base,
functioning
as
additional
input
signals.
Some
high-end
models
offer
force
feedback
to
simulate
tactile
response.
Flight
sticks
and
traditional
joysticks
differ
from
yokes
used
in
aviation,
but
both
serve
similar
control
functions.
Some
devices
are
wireless
or
compact,
combining
trackballs
or
thumb
joysticks
as
alternative
input
methods.
games
from
the
late
1970s
onward.
Technological
advances—noncontact
sensors,
higher-resolution
input,
and
force
feedback—have
expanded
their
capabilities
and
accuracy.