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IupGL

IupGL is a component of the IUP (Interface Unit for Portable) toolkit that provides an OpenGL rendering canvas for cross‑platform graphical applications. Introduced as part of IUP’s extensible set of controls, IupGL allows developers to embed OpenGL drawing areas within standard IUP dialogs, enabling interactive 3‑D visualisation, scientific plotting, and custom graphics without leaving the portable GUI framework.

The control is implemented as a native widget on each supported operating system: on Windows it uses

Typical usage involves creating an IupGL element, assigning callback functions such as “ACTION” for drawing, “RESIZE_CB”

IUP is available for C, Lua, and several other languages via bindings, and IupGL follows the same

a
WGL
context,
on
Linux
it
relies
on
GLX
with
X11,
and
on
macOS
it
employs
Cocoa’s
NSOpenGLView.
IupGL
therefore
inherits
the
platform‑specific
performance
and
integration
benefits
of
the
underlying
OpenGL
implementation
while
presenting
a
uniform
API
to
the
programmer.
for
handling
size
changes,
and
“MOUSEBUTTON_CB”
for
input
events.
The
OpenGL
context
is
automatically
created
when
the
element
is
mapped
and
is
made
current
before
each
ACTION
call,
simplifying
resource
management.
IupGL
also
supports
double
buffering,
depth
testing,
and
anti‑aliasing
through
standard
OpenGL
state
settings.
language
interfaces.
Its
lightweight
footprint,
permissive
license
(MIT‑style),
and
ability
to
run
on
Windows,
Linux,
macOS,
and
Unix‑like
systems
make
it
a
practical
choice
for
developers
seeking
a
portable
OpenGL
widget
without
dependence
on
larger
GUI
libraries.