IndirectX
IndirectX is a term used in software development discussions to describe an abstraction or framework intended to support indirect rendering techniques within DirectX-based graphics pipelines. It is not an official Microsoft product or a standardized API.
In practice, indirectX appears in blogs, tutorials, and prototype projects as a concept rather than a released
A typical indirectX-like design would expose components such as an indirect command buffer that collects DrawIndirect
Because indirectX is not standardized, implementations vary and most references remain experimental or educational. Real-world adoption
See also DirectX, Direct3D, indirect rendering, global illumination, compute shaders.