Glättungsflächen
Glättungsflächen, also known as smoothing surfaces, are a concept in computer graphics and geometry processing used to reduce irregularities and noise in a digital surface. These surfaces can arise from scanned data, discretizations of complex shapes, or imperfect modeling. The primary goal of applying a smoothing operation is to achieve a more aesthetically pleasing and computationally manageable representation of the underlying form.
The process typically involves modifying the vertex positions of a mesh or the control points of a
The application of smoothing surfaces is widespread. In 3D modeling and animation, it's used to refine raw