GUILayoutLabel
GUILayoutLabel is a component in Unity's UI system used to display static text. It is part of the `UnityEngine.GUILayout` namespace, which provides a more automatic layout system compared to the traditional `UnityEngine.GUI` system. When a GUILayoutLabel is created, it renders a specified string of text onto the screen. Unlike interactive UI elements such as buttons or text fields, GUILayoutLabel is purely for informational display and does not respond to user input.
The primary use of GUILayoutLabel is to present labels for other UI elements, indicate game state, or