GLTEXTURE2DARRAY
GLTEXTURE2DARRAY is a texture target in OpenGL, introduced in version 3.0, that represents an array of 2D textures. Each layer in the array is a 2D texture, and all layers share the same width, height, and format. This allows for efficient storage and manipulation of multiple 2D textures as a single texture object, reducing the overhead associated with binding and managing multiple individual textures.
The primary advantage of GLTEXTURE2DARRAY is its ability to improve performance by reducing the number of
GLTEXTURE2DARRAY supports various texture operations, including filtering, wrapping, and mipmapping. It can be used with both
In summary, GLTEXTURE2DARRAY is a powerful and efficient texture target in OpenGL that allows for the storage