GLSLSPIRV
GLSLSPIRV is a tool that translates GLSL (OpenGL Shading Language) shaders into SPIR-V (Standard Portable Intermediate Representation). SPIR-V is an intermediate language used by graphics APIs like Vulkan and OpenCL. This translation process allows developers to write shaders in the familiar GLSL syntax and then have them compiled into a format that can be efficiently processed by modern graphics hardware. The GLSLSPIRV project aims to provide a robust and compliant implementation of the GLSL to SPIR-V translation. It supports various versions of GLSL and can target different SPIR-V capabilities. This enables developers to leverage GLSL's expressiveness while benefiting from the performance and features offered by Vulkan and other SPIR-V consuming APIs. The tool is often integrated into build systems and game engines to automate the shader compilation pipeline. It plays a crucial role in bridging the gap between high-level shading languages and the low-level instructions that GPUs understand.