GLRENDERBUFFERINTERNALFORMAT
GLRENDERBUFFERINTERNALFORMAT is an enumerated type in OpenGL used to specify the internal data format of a renderbuffer object. Renderbuffers are off-screen buffers used for rendering various types of data, such as color, depth, or stencil information, which can then be sampled as textures or read back by the CPU. When creating a renderbuffer using `glRenderbufferStorage`, you must choose an appropriate internal format based on the intended use and the capabilities of the OpenGL implementation.
Commonly used internal formats include GL_RGBA8 for standard 8-bit per channel color data, GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT24, or