GLDEPTHCOMPONENT32
GLDEPTHCOMPONENT32 is a symbolic constant used in OpenGL, a cross-language, cross-platform API for rendering 2D and 3D vector graphics. This specific constant refers to a depth buffer format. The depth buffer, also known as the Z-buffer, is an image buffer used in conjunction with the color buffer to store depth information for each pixel. This depth information is crucial for hidden surface removal, ensuring that objects closer to the viewer obscure objects farther away.
When specifying the format of a depth buffer, developers can choose various data types. GLDEPTHCOMPONENT32 indicates