GLLINELOOP
GL_LINE_LOOP is a primitive type in OpenGL, a widely-used cross-language, cross-platform API for rendering 2D and 3D vector graphics. It is used to define a series of vertices that form a closed loop, where the last vertex is connected back to the first vertex. This primitive is particularly useful for creating shapes such as polygons, circles, and other closed figures.
When using GL_LINE_LOOP, each vertex specified in the vertex array is connected to the next vertex, and
GL_LINE_LOOP is rendered as a series of line segments, each defined by two consecutive vertices. The appearance
One of the key advantages of GL_LINE_LOOP is its simplicity and efficiency. It allows for the creation
In summary, GL_LINE_LOOP is a versatile and efficient primitive type in OpenGL for rendering closed loops of