glColor
glColor is a function in the OpenGL (Open Graphics Library) API, which is a cross-language, cross-platform API for rendering 2D and 3D vector graphics. The function is used to specify the color of vertices in a scene. It is part of the fixed-function pipeline, which is the traditional method of rendering in OpenGL.
The glColor function takes four parameters, each representing a component of the color: red, green, blue, and
When glColor is called, it sets the current color for subsequent vertices. This color is then used
It's important to note that glColor is part of the fixed-function pipeline and has been deprecated in