GLLINEARMIPMAPLINEAR
GLLINEARMIPMAPLINEAR is a texture filtering mode used in OpenGL. It combines two filtering techniques: GL_LINEAR and GL_LINEAR_MIPMAP_LINEAR. When rendering textures, this mode aims to produce smooth and detailed results, especially at varying distances from the viewer.
GL_LINEAR refers to linear interpolation, which is used to determine the color of a texture pixel by
The MIPMAP part of GLLINEARMIPMAPLINEAR indicates that mipmaps are used. Mipmaps are pre-calculated, smaller versions of
Combining these, GL_LINEAR_MIPMAP_LINEAR means that when selecting a mipmap level, linear interpolation is used between the