GLCOLORATTACHMENT15
GL_COLOR_ATTACHMENT15 is an OpenGL enumeration that designates the 16th color attachment point of a framebuffer object (FBO). Color attachments serve as render targets for the color outputs of a fragment shader, and a framebuffer can contain multiple color attachments. GL_COLOR_ATTACHMENT15 is used to refer specifically to the 16th attachment and is valid when the implementation supports at least 16 color attachments.
Usage: You attach a texture or renderbuffer to this attachment by using functions such as glFramebufferTexture2D
Limits and compatibility: The use of GL_COLOR_ATTACHMENT15 requires GL_MAX_COLOR_ATTACHMENTS to be at least 16. The enumerants
Value: The constant GL_COLOR_ATTACHMENT15 has the numeric value 0x843F.
See also: GL_COLOR_ATTACHMENT0–GL_COLOR_ATTACHMENT14, GL_MAX_COLOR_ATTACHMENTS, GL_DRAW_BUFFERS, GL_FRAMEBUFFER, glFramebufferTexture2D, glFramebufferTexture, glFramebufferRenderbuffer, and GLSL fragment outputs.