FBXs
FBX is a proprietary 3D file format that stores complex scene data including geometry, topology, materials, textures, skinning, animation, and camera and light information. It is used as an interchange format between digital content creation applications and real-time engines.
FBX originated as Filmbox, developed by Kaydara. It was acquired by Autodesk and released as FBX, which
FBX has two main encodings: a binary format (the most common) and an ASCII text representation used
In practice, FBX is widely supported by major digital content creation tools such as Maya, 3ds Max,
As a proprietary format, FBX is not an open standard, though Autodesk provides the FBX SDK under