EventDispatcher
An EventDispatcher is a fundamental design pattern used in software development to manage and distribute events. It acts as a central hub that allows different parts of an application to communicate with each other without direct coupling. The core idea is that one object, the EventDispatcher, holds a list of listeners or subscribers that are interested in specific types of events. When an event occurs, the EventDispatcher is notified and then iterates through its list of listeners, notifying each one that is registered for that particular event type.
This pattern promotes a loosely coupled architecture. Instead of a component needing to know about every other
Key components of an EventDispatcher system include the dispatcher itself, events, and listeners. Events represent something