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Errana

Errana is a fictional city-state featured in fantasy literature and role-playing games. It is typically depicted as a coastal trading metropolis on the eastern edge of the fictional Verdanic Coast, though its exact geography varies by author. The city sits around a natural harbor with an intricate system of canals that connect the harbor districts to dense residential wards, including the Pearl Quarter and the Loom Ward.

Errana’s origins lie in the Great Migration, when seafarers from three founder clans united after years of

The economy centers on trade, shipbuilding, and crafts. Errana functions as a hub for spices, timber, textiles,

Culturally, Errana blends maritime practice with urban artistry. Erran is the common tongue in markets, with

Notable sites include the Lantern Gate, the Eternal Archive, and the Lighthouse of the Mother Tide. In

rivalry.
The
city
is
usually
governed
by
a
merchant-oligarchy,
with
power
concentrated
in
a
Council
of
Merchants
and
a
rotating
magistrate
known
as
the
Tide
Speaker.
Laws
are
enacted
through
the
council
and
implemented
by
guilds
and
precincts.
and
metals,
attracting
merchants
from
distant
ports.
The
Tide
Market
is
a
vast
central
square
where
caravans
and
ships
exchange
goods,
and
a
small
fleet
defends
the
harbor.
The
city’s
infrastructure
emphasizes
canals,
warehouses,
and
shipyards
that
support
both
local
commerce
and
international
exchange.
regional
dialects
elsewhere.
The
city
hosts
the
Tide
Festival
and
the
Night
of
Lanterns,
celebrations
that
emphasize
storytelling,
music,
and
lantern
processions.
fiction,
Errana
is
often
depicted
as
a
stage
for
political
intrigue,
mercantile
succession,
and
maritime
exploration,
appearing
in
novels
and
tabletop
campaigns.