Diseasecraft
Diseasecraft is a term that has emerged in discussions surrounding digital games, particularly those with crafting or survival mechanics. It refers to the act of creating or modifying items, tools, or even characters within a game environment that are inspired by or directly related to diseases, infections, or biological hazards. This can manifest in various ways, such as crafting remedies for in-game ailments, synthesizing toxins, or even designing creatures with disease-spreading capabilities.
The concept is often explored in survival games where resource management and crafting are central to progression.
While the term "diseasecraft" is not a formally recognized game genre or mechanic, it captures a niche