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Designfiction

Design fiction is a design practice that uses speculative artefacts and narrative to explore possible futures and provoke discussion about the social implications of emerging technologies.

Practitioners create artefacts such as prototypes, product concepts, packaging, manuals, websites, or film fragments set in

The term design fiction and its approach emerged from the broader field of speculative design in the

Design fiction is related to, but distinct from traditional science fiction. It blends design method with storytelling

In practice, design fiction is used in design research, product development, policy design, and education to

Critiques include concerns that design fiction can obscure real policy options or rely on aesthetic illusion,

plausible
future
contexts.
These
artefacts
are
embedded
in
short
narratives
or
scenarios
that
describe
how
people
might
interact
with
the
design
and
what
issues
might
arise.
late
2000s,
with
early
contributions
from
designers
and
researchers
such
as
Julian
Bleecker
and
the
tradition
of
critical
design
associated
with
Anthony
Dunne
and
Fiona
Raby.
to
surface
questions
about
technology,
power,
privacy,
and
everyday
life.
It
aims
to
widen
the
design
space,
not
to
predict
the
future.
test
assumptions,
communicate
futures
to
stakeholders,
and
critique
current
trends.
It
often
takes
the
form
of
short
interactive
installations,
websites,
videos,
or
packaging
that
imagine
future
services
or
devices,
with
emphasis
on
critique
rather
than
feasibility.
though
supporters
argue
it
stimulates
reflection
and
cross-disciplinary
discussion.