Deathsound
Deathsound is a term used in the context of horror and survival games, particularly those set in open-world environments. It refers to the auditory cues that signal the presence of hostile entities, such as monsters, zombies, or other threats, to players. These sounds are designed to create tension and immersion by alerting players to danger without relying solely on visual cues.
The concept gained prominence in games like *The Last of Us Part II* (2020), where environmental audio—including
The term has also been adopted in discussions about horror films and literature, where ambient sounds play
The term "deathsound" itself is not officially defined by game developers but has emerged organically from