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Combos

A combo, short for combination, is a sequence of actions intended to produce a single, amplified effect. In video games, a combo is executed by performing inputs in quick succession, so each action contributes to the outcome before opponents can counter. The concept appears across genres, with variations by title.

In fighting games, combos are chains of attacks that flow from one into another, often with limited

Other genres use combos differently. Rhythm games reward longer streaks of accurate notes. Card and puzzle

History and design: The term emerged in arcade and console games as players described consecutive successful

Measuring combos: A combo is often counted by the number of connected actions or by total damage

interruption.
They
rely
on
precise
timing,
timing
windows,
input
buffering,
and
sometimes
cancel
mechanics
to
extend
the
sequence.
The
goal
is
higher
damage
or
applied
effects
than
single
moves
allow.
games
may
use
synergies
from
sequences
of
plays
or
moves
to
generate
resources
or
effects,
though
implementations
vary
widely.
hits.
Designers
use
combo
systems
to
add
depth,
but
they
balance
accessibility
with
challenge,
employing
mechanics
such
as
damage
scaling,
guard
or
invulnerability
frames,
and
meters
to
limit
chains.
within
the
sequence.
Games
may
feature
a
combo
counter,
maximum
possible
length,
or
special
breakers
that
interrupt
a
chain.