Cocos2d
Cocos2d is a family of open-source frameworks for building 2D games and other graphical applications. It was originally developed for iOS to provide a high-level API for sprite-based games and has since expanded to multiple languages and platforms.
Initially released as Cocos2d for iPhone by Ricardo Quesada and colleagues around 2008, the project spawned
Core features include a scene graph of nodes, sprite rendering, animation through actions and sequences, tile
Cross-platform support is a hallmark: cocos2d-x targets iOS, Android, Windows, macOS, and Linux; across variants there
Cocos2d-based projects have been widely used in mobile and desktop games and educational applications. Over time,