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Cocos2d

Cocos2d is a family of open-source frameworks for building 2D games and other graphical applications. It was originally developed for iOS to provide a high-level API for sprite-based games and has since expanded to multiple languages and platforms.

Initially released as Cocos2d for iPhone by Ricardo Quesada and colleagues around 2008, the project spawned

Core features include a scene graph of nodes, sprite rendering, animation through actions and sequences, tile

Cross-platform support is a hallmark: cocos2d-x targets iOS, Android, Windows, macOS, and Linux; across variants there

Cocos2d-based projects have been widely used in mobile and desktop games and educational applications. Over time,

several
forks
and
variants.
The
principal
branches
include
cocos2d-objc
for
iOS/macOS
(Objective-C),
cocos2d-x,
a
cross-platform
C++
port,
and
cocos2d-js,
which
targets
JavaScript.
A
broader
ecosystem
later
incorporated
Cocos
Creator,
an
integrated
editor
and
runtime
built
on
top
of
the
engine
to
support
component-based
development
and
rapid
iteration.
maps,
particle
systems,
and
audio
support.
The
frameworks
provide
scheduling,
resource
management,
and
input
handling,
along
with
optional
physics
integrations
with
Box2D
or
Chipmunk
for
physics-based
gameplay.
Rendering
is
optimized
for
2D
with
hardware
acceleration
and
support
for
texture
atlases
and
sprite
sheets
to
improve
performance.
are
ports
to
HTML5
and
other
runtimes.
The
engines
are
released
under
permissive
open-source
licenses,
with
contributions
from
a
wide
community
of
developers.
the
ecosystem
has
diversified,
with
ongoing
maintenance
of
cocos2d-x
and
the
development
of
Cocos
Creator
as
a
modern
development
workflow
on
top
of
the
core
engine.