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CCG

Collectible card game (CCG) is a type of card game in which players collect a wide variety of cards and use them to build customized decks for competitive play. Cards are typically distributed through randomized booster packs that assign rarity levels (for example common, uncommon, rare, and mythic or similar), encouraging collection, trading, and deck-building strategy. CCGs can be played physically with printed cards or digitally as online games.

Most CCGs involve players taking turns to play cards that summon creatures, cast spells, or provide resources,

The modern CCG emerged in the early 1990s with Magic: The Gathering, which introduced booster packs, rarity,

Common formats include constructed play, where players build decks from their own collections, and limited formats

Terminology varies by region; some sources use trading card game (TCG) as a synonym for CCG, while

with
the
objective
of
defeating
opponents
or
achieving
specific
goals.
The
power
of
a
deck
comes
from
card
interactions
and
the
player's
choices
in
constructing
a
high-synergy
lineup
within
format
rules.
To
expand
a
collection,
players
trade
with
others
or
purchase
new
packs.
and
organized
tournaments.
The
model
inspired
numerous
franchises
such
as
the
Pokémon
Trading
Card
Game,
Yu-Gi-Oh!
Trading
Card
Game,
and
others.
In
the
digital
realm,
digital
collectible
card
games
have
grown,
including
Hearthstone,
Legends
of
Runeterra,
and
Shadowverse,
which
replicate
traditional
CCG
mechanics
in
online
formats.
such
as
booster
draft
or
sealed
deck,
which
use
cards
from
a
single
set.
CCG
ecosystems
include
organized
play
circuits,
official
tournaments,
and
local
game
stores.
The
economic
aspect
of
CCGs
often
relies
on
secondary
markets
for
rare
cards,
with
values
fluctuating
based
on
supply,
demand,
and
tournament
relevance.
others
reserve
TCG
for
games
emphasizing
trading,
and
reserve
CCG
for
collectible
aspects.
Digital
versions
are
sometimes
called
digital
collectible
card
games
(DCCG).