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C4bbinding

C4bbinding is a cross-language binding framework designed to expose APIs written for the C4 ecosystem to other programming languages through automatically generated wrappers. It provides a workflow and runtime support intended to reduce manual glue code and improve interoperability across language boundaries.

The framework consists of three main parts: a metadata specification, a binding generator, and a runtime library.

C4bbinding emphasizes type mapping and sane default behavior. Primitive types, enums, structures, arrays, and opaque handles

Typical use involves authoring an interface definition in the framework’s metadata language, generating binding code for

Notes on status and ecosystem: C4bbinding is maintained as a community-driven project with ongoing releases and

The
metadata
describes
modules,
types,
functions,
and
lifecycle
semantics
in
a
concise
interface
description
language.
The
generator
consumes
this
metadata
to
emit
language-specific
binding
code
for
target
host
languages
such
as
C++,
Python,
Java,
and
JavaScript.
The
runtime
library
handles
cross-language
concerns
including
memory
management,
object
lifetimes,
error
translation,
and
platform-specific
ABI
considerations.
can
be
surfaced
to
host
languages,
with
adapters
providing
conversions
and
call
semantics
appropriate
to
each
language.
The
framework
supports
synchronous
calls
and,
where
applicable,
asynchronous
or
callback-based
patterns,
depending
on
the
host
language’s
capabilities.
It
also
aims
to
preserve
error
information
and
enable
predictable
exception
or
error
propagation
across
boundaries.
the
desired
host
languages,
and
integrating
the
generated
wrappers
with
the
host
project
alongside
the
C4
components.
This
approach
aims
to
streamline
multi-language
integration
in
projects
that
rely
on
the
C4
toolchain
or
libraries,
reducing
manual
wrapper
work
and
promoting
safer,
more
maintainable
cross-language
APIs.
expanding
language
adapters.
Documentation
and
examples
are
provided
to
guide
users
through
common
binding
scenarios
and
best
practices.