BoundingVolumes
Bounding volumes are geometric shapes used in computer graphics and computational geometry to enclose other, more complex geometric objects. Their primary purpose is to simplify collision detection, ray tracing, and visibility determination. By representing a complex object with a simpler bounding volume, operations can be performed much faster. If two bounding volumes do not intersect, then the objects they contain cannot intersect, allowing for a quick rejection of potential collisions.
Common types of bounding volumes include Axis-Aligned Bounding Boxes (AABBs), Oriented Bounding Boxes (OBBs), spheres, and
The effectiveness of a bounding volume is often measured by how tightly it encloses the object it