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Audios

Audios, in plural, refers to sound recordings or audio data in any format. It encompasses musical performances, spoken word, sound effects, and other acoustic content captured or produced for playback. Audios can exist as physical media (vinyl records, magnetic tapes) or as digital files and streams, and they may be distributed individually or as part of multimedia projects.

Digital audio relies on sampling the analog waveform at a sample rate and quantizing amplitude to discrete

Production and processing: Audio is captured with microphones and interfaces, edited and processed in digital audio

Applications: Audios underpin music, podcasts, radio broadcasts, film and video soundtracks, and video games. Accessibility tools

History: Beginning with mechanical and analog recording technologies, digital audio rose with CDs, then compressed formats

values.
Common
sample
rates
include
44.1
kHz
and
48
kHz;
bit
depth
16-bit
or
24-bit.
Codecs
compress
audio
for
storage
or
transmission.
Lossless
formats
(WAV,
AIFF,
FLAC)
preserve
all
information;
lossy
formats
(MP3,
AAC,
Ogg
Vorbis)
discard
some
data
to
reduce
size.
Containers
such
as
WAV,
MP4,
or
Matroska
may
hold
encoded
audio
streams
along
with
metadata.
workstations,
and
delivered
via
speakers
or
headphones.
Practices
include
mixing,
mastering,
normalization,
and
loudness
metering.
Metadata
interoperability
uses
standards
like
ID3
in
MP3
files
or
RIFF
chunks
in
WAV
to
store
titles,
artists,
and
rights
information.
such
as
transcripts
and
synchronized
captions
relate
to
audio
content.
Distribution
ranges
from
physical
media
to
streaming
services,
with
licensing
and
copyright
governing
usage.
and
streaming
reshaped
distribution.
Today,
audios
are
ubiquitous
in
multimedia
ecosystems
and
are
routinely
archived
for
preservation
and
research.