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Attainables

Attainables is a plural noun referring to goals, outcomes, or rewards that are realistically achievable within given constraints such as time, resources, and skill levels. In planning and evaluation, the concept emphasizes feasibility and practicality, distinguishing between aspirational targets and those that can be realized in practice.

In project management and strategic planning, an attainables list helps teams set concrete objectives by evaluating

In game design and product development, attainables refer to rewards, unlockables, or milestones that players can

In psychology, perceived attainability influences motivation and self-efficacy. When people view objectives as attainable, they are

Examples include a student aiming to complete two chapters of a course per week, a software release

See also attainment, feasibility, achievability, attainable goals, and SMART criteria.

capacity
and
dependencies.
It
often
aligns
with
criteria
like
specificity,
measurability,
and
time
frame,
similar
in
spirit
to
SMART
goals,
but
with
an
emphasis
on
what
is
realistically
possible
rather
than
idealized
outcomes.
reach
through
genuine
gameplay
progression.
Proper
calibration
ensures
that
attainables
are
challenging
yet
doable,
maintaining
engagement
and
reducing
frustration.
more
likely
to
initiate
and
persist;
overly
optimistic
attainables
can
lead
to
discouragement,
while
overly
easy
ones
may
dampen
effort
and
growth.
with
a
fixed
set
of
features
within
a
month,
or
a
game
granting
a
trophy
after
completing
a
tutorial
and
a
couple
of
quests.