Adapterimallin
Adapterimallin is a term originating from Finnish, often translated as "adapter pattern" or "adapter model" in English. It refers to a design pattern in software engineering that allows objects with incompatible interfaces to collaborate. The adapter pattern acts as a bridge between two interfaces, making them work together. Essentially, it converts the interface of one class into another interface clients expect, enabling them to interact without direct knowledge of each other's specific implementations.
The primary goal of the adapter pattern is to promote reusability and flexibility. It allows existing code,
There are typically two main types of adapter patterns: object adapters and class adapters. An object adapter