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6DOF

Six degrees of freedom (6DOF) refers to the freedom of a rigid body in three-dimensional space to move along three translational axes (x, y, z) and to rotate about three independent axes (commonly labeled pitch, yaw, and roll). Together these six parameters define an object’s pose: its position in space and its orientation.

Pose can be represented in several ways. A translation (x, y, z) paired with an orientation (for

Applications: In robotics, the end effector’s pose is inherently 6DOF. In computer graphics and computer vision,

Limitations and variants: Some systems are 4DOF or 5DOF, offering only a subset of translations or rotations

example,
Euler
angles,
a
rotation
matrix,
or
a
quaternion)
specifies
the
complete
pose.
Euler
angles
are
intuitive
but
can
suffer
from
gimbal
lock;
quaternions
and
rotation
matrices
are
commonly
used
in
computation
for
numerical
stability
and
ease
of
interpolation.
cameras
and
objects
often
need
6DOF
for
accurate
rendering
and
analysis.
In
virtual
reality
and
motion
capture,
6DOF
tracking
provides
full
freedom
of
movement
for
immersive
experiences
and
biomechanical
analysis.
In
aerospace
and
simulation,
6DOF
describes
both
position
and
attitude
in
space.
Mechanical
systems
such
as
the
Stewart
platform
realize
6DOF
motion
via
six
actuators.
due
to
constraints.
Real-world
6DOF
tracking
must
contend
with
sensor
noise,
drift,
and
calibration,
as
well
as
potential
occlusion
or
interference.
Across
representations,
quaternions
avoid
gimbal
lock
but
require
normalization.