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4Nxe4

4Nxe4 refers to a specific move in the Four Knights Game, a classical chess opening. The notation denotes White’s fourth move, when White captures on e4 with a knight. This recapture typically occurs after Black has played ...Nxe4 on the third move, exchanging a knight for White’s central pawn and inviting a symmetrical, balanced position.

Opening context: The Four Knights Game starts with 1 e4 e5 2 Nf3 Nc6 3 Nc3 Nf6.

Strategic ideas: After 4 Nxe4, White’s knight on e4 centralizes and pressures key squares such as c5

Notes: 4 Nxe4 is one of several possible replies in the Four Knights Game and is less

In
many
lines
Black
tries
3...Nxe4,
capturing
the
pawn
on
e4
with
the
knight
from
f6.
White
then
responds
with
4
Nxe4,
using
the
knight
from
c3
to
recapture
on
e4.
After
this
sequence,
the
game
often
develops
into
a
solid,
symmetrical
structure
with
both
sides
aiming
to
control
the
center
and
complete
development.
and
f6,
while
Black
retains
a
knight
on
c6
and
a
pawn
setup
that
supports
central
play.
Common
continuations
involve
reaffirming
central
tension
with
...d5,
developing
pieces,
and
choosing
plans
such
as
d4,
Bb5,
or
Re1
depending
on
Black’s
setup.
The
line
tends
to
produce
a
relatively
tactical
yet
evenly
balanced
middlegame,
with
chances
for
both
sides
to
seize
initiative
through
central
or
flank
activity.
aggressive
than
lines
like
4
Nxe5
but
remains
a
standard,
well-documented
choice
in
classical
practice.
It
helps
maintain
symmetrical
development
and
flexible
pawn
structures
for
both
sides.