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3Dontwerpens

3Dontwerpens is a term used in discussions of worldbuilding and speculative fiction to describe a triad of prohibitions that define the boundaries of a society, character action, or magical system within a narrative. The exact definition varies by work, but the triad generally functions as constraints that drive conflict and decision making.

Etymology and usage: The name combines the English word Don't with the Dutch-sounding werpen, used as a

Common roles: The three prohibitions typically constrain knowledge, power, and social action. They may forbid certain

Applications: In analysis, 3Dontwerpens is used to explore how constraints shape plot and character arcs. In

Examples: A dystopian city might enforce Dont One: question authority; Dont Two: assemble outside designated zones;

stylistic
coinage
rather
than
a
strictly
linguistic
term.
The
concept
is
not
tied
to
a
single
canon;
writers
and
critics
may
assign
different
prohibitions
in
each
case,
often
labeled
as
Don't
One,
Don't
Two,
and
Don't
Three.
technologies,
restrict
access
to
information,
or
prohibit
forms
of
behavior
considered
dangerous
to
the
social
order.
The
narrative
tension
arises
when
characters
confront
or
deliberately
break
one
or
more
of
the
Don'ts,
testing
the
limits
of
the
world.
design,
similar
triads
guide
rules,
quests,
or
game
mechanics
to
create
meaningful
choices
while
maintaining
coherence.
The
exact
content
of
the
Don'ts
is
context-dependent
and
often
evolves
during
a
narrative.
Dont
Three:
reveal
the
true
origin
of
the
regime.
In
fantasy,
a
magical
regime
might
prohibit
necromancy,
time
manipulation,
and
soul-binding,
with
violations
punished
severely.
These
examples
illustrate
how
the
triad
sustains
conflict
and
world
consistency.
See
also
worldbuilding,
narrative
constraints,
and
rule-based
design.