writemask
Writemask is a control mechanism used in vector, parallel, and shader programming to determine which elements or lanes of a data unit are written to during an operation. It is typically implemented as a boolean mask or bitmask with one entry per lane, allowing selective updates while other lanes retain their previous values.
In practice, a writemask gates write operations on a per-lane basis. For example, in a four-lane vector,
Writemask usage is common in several domains. In SIMD (single instruction, multiple data) kernels, writemasks control
Considerations when using writemasks include the impact on performance, as masking can affect instruction throughput and
See also: mask, vector instruction, SIMD, shader programming, masked operations.