worldm
Worldm is a term used to describe a modular, computable representation of a world's structure and dynamics. In speculative fiction, design discourse, and some academic discussions of world-building, worldm denotes a framework that encapsulates geography, climate, ecosystems, cultures, economies, and political systems as interconnected components. The aim is to enable coherent cross-domain reasoning and, in some uses, to support simulations of alternative scenarios.
Origin and usage: The term does not refer to a single, canonical standard. It appears in online
Core components: A worldm typically organizes data into layers or modules such as geography (topography, hydrography),
Applications and limitations: For writers and game designers, worldm helps maintain internal consistency and accelerate development.
See also: Worldbuilding, Simulation, Agent-based modeling, Geographic information system.