vTexCoord
vTexCoord is a common vertex attribute used in computer graphics to store texture coordinates. These coordinates are essential for mapping two-dimensional textures onto three-dimensional surfaces within a rendering pipeline. Each vertex in a mesh typically has an associated vTexCoord value.
The vTexCoord is usually represented as a two-dimensional vector, often denoted as (u, v) or (s, t).
This attribute is crucial for adding visual detail and realism to 3D models, enabling effects such as