utoObject
utoObject refers to a conceptual design pattern or programming construct that emphasizes utility and object-oriented principles. The core idea behind utoObject is to create objects that encapsulate a set of related utility functions or operations. These objects are typically designed to be stateless, meaning they do not hold any instance-specific data that changes over time. Instead, their methods perform specific tasks that can be invoked directly using the object itself, often without the need to instantiate it.
The term "utoObject" itself is not a widely recognized or standardized term in mainstream software development
The benefits of this approach, when implemented, can include improved code organization by grouping related functions,