tilingoffsets
Tiling offsets are parameters used in computer graphics to shift the origin of a texture that is tiled across a surface. They are typically represented as a two-dimensional vector and work together with tiling (scaling) to determine the final texture coordinates observed on a model.
In practice, the texture coordinates are transformed by an affine mapping: newU = u * tilingX + offsetX and
Wrap modes influence how offsets behave at the edges of the texture. If the wrap mode is
Texture atlases commonly use tiling and offsets to select a sub-rectangle within a larger image. Offsets can
Applications include animating textures by incrementing the offset over time (e.g., flowing water or moving belts)