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throughpoints

Throughpoints are a set of points that a geometric object, such as a line or curve, is required to pass through. The term is used across mathematics, computer graphics, and data analysis to describe the data points that define an interpolating object. In this context, the objective is to construct a function or path that exactly or approximately goes through each throughpoint.

In basic geometry, two throughpoints determine a straight line. When more than two throughpoints are given,

Polynomial interpolation yields a single polynomial that passes through all throughpoints, with methods such as Lagrange

Applications include data visualization, CAD, animation, and geographic information systems, where accuracy at the specified points

A key consideration is the trade-off between exact interpolation and numerical stability or smoothness: high-degree polynomial

the
object
can
be
chosen
(or
constrained)
to
interpolate
the
points,
using
models
such
as
polynomials
or
splines.
or
Newton
forms.
Splines,
particularly
cubic
splines,
build
a
piecewise-defined
curve
that
passes
through
the
throughpoints
while
enforcing
smoothness
of
values
and
derivatives
across
segments.
In
computer
graphics,
throughpoints
are
distinct
from
control
points,
which
influence
the
shape
of
a
curve
but
are
not
themselves
required
to
lie
on
it.
is
important.
interpolation
can
exhibit
oscillations
(the
Runge
phenomenon),
so
practitioners
often
use
splines
or
local
interpolation
to
balance
fidelity
with
stability.