texeldata
Texeldata is a term used to describe per-texel information associated with a texture in digital graphics. In practice, texeldata encompasses the channels and attributes that accompany each texel (texture element) beyond its base color, such as normal, height, metallic, roughness, ambient occlusion, emission, or custom metadata. It is used to organize, store, and access per-texel properties that influence rendering, shading, or asset workflows.
Data model and storage: Texeldata can be stored within traditional texture formats (for example, multiple channels
Encoding considerations: Compression (such as BC or ASTC) and precision impact the fidelity of texeldata. Designers
Applications and workflow: Texeldata supports physically based rendering, detail materials, lightmaps, and post-processing effects where per-texel
See also: texel, texture, shader, texture sampling, texture compression.