temptre
Temptre is a coinage used in speculative fiction, game design discourse, and narrative analysis to describe a tree-like model of temptations and moral choices encountered by a character. In this framework, each node represents a decision point or event that may trigger temptation, and each edge encodes a possible transition to a subsequent state, with attributes such as temptation strength, perceived risk, and potential consequence. The temptre is not a universal standard but a flexible concept used to discuss branching structures that capture how choices influence story trajectories.
Etymology and history: The term temptre appears to be a neologism formed from the word temptation and
Structure and mechanics: In practice, a temptre is a directed graph with a root node at the
Applications and reception: Temptres are used to analyze or design interactive narratives, moral dilemma simulations, and
See also: decision tree, narrative branching, moral psychology, interactive fiction.